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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -99,7 +99,7 @@ player addWeapon "Flare";
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call dayz_meleeMagazineCheck;
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};
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sleep 0.1;
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uiSleep 0.1;
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if (!isNull _old) then {
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// this should not be needed as player is deleted in player_switchModel?
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