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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -21,7 +21,7 @@ if (_magazine == "Quiver") then {
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while {alive _projectile} do {
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_endPos = getPosATL _projectile;
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_vUp = vectorUp _projectile;
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sleep 0.01;
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uiSleep 0.01;
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};
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_distance = _unit distance _endPos;
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@@ -41,7 +41,7 @@ if (_height < 100) then {
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if (count _hitArray > 0) then {_doLoop = false};
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if (_countr > 50) then {_doLoop = false};
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_countr = _countr + 1;
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sleep 0.1;
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uiSleep 0.1;
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};
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if (count _hitArray > 0) then {
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