Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -21,7 +21,7 @@ if (_magazine == "Quiver") then {
while {alive _projectile} do {
_endPos = getPosATL _projectile;
_vUp = vectorUp _projectile;
sleep 0.01;
uiSleep 0.01;
};
_distance = _unit distance _endPos;
@@ -41,7 +41,7 @@ if (_height < 100) then {
if (count _hitArray > 0) then {_doLoop = false};
if (_countr > 50) then {_doLoop = false};
_countr = _countr + 1;
sleep 0.1;
uiSleep 0.1;
};
if (count _hitArray > 0) then {