Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -35,11 +35,11 @@ if ((count _list) < dayz_maxAnimals) then {
if (((player distance _Pos) < dayz_animalDistance) && {!(surfaceIsWater _Pos)} && {(count _list) <= 1}) then {
if (_type == "DZ_Pastor") then { _agent = createAgent [_type, _Pos, [], 0, "NONE"]; } else { _agent = createAgent [_type, _Pos, [], 0, "FORM"]; };
sleep 0.001;
uiSleep 0.001;
_agent setPos _Pos;
_id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
PVDZE_zed_Spawn = [_agent];
publicVariableServer "PVDZE_zed_Spawn";
};
sleep 1;
uiSleep 1;
};