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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -23,7 +23,7 @@ if (!isNull _flare) then {
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while {alive _flare} do {
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_lightArea setLightAmbient [((random 0.2) + 0.2),0.01,0.01];
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//_lightArea setLightColor [((random 0.1) + 0.1),0.005,0.005];
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sleep (random 0.1);
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uiSleep (random 0.1);
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};
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deleteVehicle _lightArea;
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deleteVehicle _lightSpark;
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