Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -31,7 +31,7 @@ _objHouses = nearestObjects [_nrstTrig, ["House"], _hsRange];
_objHouse animate ["Lights_1",1];
};
_sleeptime=(random 100)/100;
sleep _sleeptime;
uiSleep _sleeptime;
};
if(_hasLight)then{deleteVehicle _animlightpoint;};
_objHouse animate ["Lights_1",0];