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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -31,7 +31,7 @@ _objHouses = nearestObjects [_nrstTrig, ["House"], _hsRange];
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_objHouse animate ["Lights_1",1];
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};
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_sleeptime=(random 100)/100;
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sleep _sleeptime;
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uiSleep _sleeptime;
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};
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if(_hasLight)then{deleteVehicle _animlightpoint;};
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_objHouse animate ["Lights_1",0];
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