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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -95,7 +95,7 @@ if(!isNil "_objHouse")then{
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};
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_brtns = [_plyr,_x] call axe_lightBrightness;
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while{true}do{sleep .1;if (_x animationPhase "Lights_1"==1) exitWith {};};
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while{true}do{uiSleep 0.1;if (_x animationPhase "Lights_1"==1) exitWith {};};
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//axeDiagLog = format["HL:NEW HOUSE LIT:%1",_x];
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//publicVariable "axeDiagLog";
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