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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -100,7 +100,7 @@ _nrTLs= _twrPos nearObjects ["#lightpoint",20];
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}else{
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deleteVehicle _x;
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};
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sleep .2;
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uiSleep 0.2;
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}count _nrTLs;
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}else{
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@@ -112,7 +112,7 @@ _nrTLs= _twrPos nearObjects ["#lightpoint",20];
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_a = (_twrPos select 0)+(_rad * cos(_ang));
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_b = (_twrPos select 1)+(_rad * sin(_ang));
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[_lCol,_lbrt,_lamb,[_a,_b,(_twrPos select 2) + 26],_ang,[0,0,-1]] call axe_newLightPoint;
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sleep .4;
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uiSleep 0.4;
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};
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};
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};
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