Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -1,5 +1,5 @@
scriptName "modules_e\Functions\objects\fn_HALO.sqf";
sleep 0.01;
uiSleep 0.01;
//--- HALO -------------------------------------------------------------------------------------------------------------------------------------
if (typename _this == typename objnull) then {
@@ -165,7 +165,7 @@ if (typename _this == typename objnull) then {
bis_fnc_halo_ppRadialBlur ppEffectAdjust [0.02,0.02,0.3 - (bis_fnc_halo_vel/7)/_fpsCoef,0.3 - (bis_fnc_halo_vel/7)/_fpsCoef];
bis_fnc_halo_ppRadialBlur ppEffectCommit 0.01;
*/
sleep 0.01;
uiSleep 0.01;
};
//--- End
player removeaction bis_fnc_halo_action;
@@ -207,7 +207,7 @@ if (typename _this == typename objnull) then {
(_vel select 2)
];
};
sleep 0.01;
uiSleep 0.01;
};
//--- Open
@@ -334,7 +334,7 @@ if (typename _this == typename []) then {
bis_fnc_halo_para_mousemoving_eh = (finddisplay 46) displayaddeventhandler ["mousemoving","_this call bis_fnc_halo_para_loop;"];
bis_fnc_halo_para_mouseholding_eh = (finddisplay 46) displayaddeventhandler ["mouseholding","_this call bis_fnc_halo_para_loop;"];
sleep 4;
uiSleep 4;
// ppeffectdestroy bis_fnc_halo_DynamicBlur;
bis_fnc_halo_para_keydown_eh = (finddisplay 46) displayaddeventhandler ["keydown","_this call bis_fnc_halo_para_keydown;"];