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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -16,7 +16,7 @@ switch _action do {
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case "MoveToPilot": {
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if (((_vehicle emptyPositions "Driver") == 0) && (!alive _driver)) then {
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_driver action ["EJECT", _vehicle];
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sleep 0.5; //wait for ejection
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uiSleep 0.5; //wait for ejection
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};
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if ((_vehicle emptyPositions "Driver") > 0) then {
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player action [_action, _vehicle];
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