Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -16,7 +16,7 @@ switch _action do {
case "MoveToPilot": {
if (((_vehicle emptyPositions "Driver") == 0) && (!alive _driver)) then {
_driver action ["EJECT", _vehicle];
sleep 0.5; //wait for ejection
uiSleep 0.5; //wait for ejection
};
if ((_vehicle emptyPositions "Driver") > 0) then {
player action [_action, _vehicle];