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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -53,16 +53,16 @@ while {_isOk} do {
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if(_counter == 0) then {
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cutText [(localize "str_epoch_player_109"), "PLAIN DOWN"];
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sleep 5;
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uiSleep 5;
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_location1 = getPosATL player;
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sleep 5;
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uiSleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 < 0.1) exitWith {
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cutText [(localize "str_epoch_player_109"), "PLAIN DOWN"];
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_location3 = getPosATL player;
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sleep 5;
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uiSleep 5;
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_location4 = getPosATL player;
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if(_location3 distance _location4 > 0.1) exitWith {
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@@ -123,7 +123,7 @@ if(!_cancel) then {
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[1,1] call dayz_HungerThirst;
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//wait a bit
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player playActionNow "Medic";
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sleep 1;
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uiSleep 1;
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[player,"tentunpack",0,false] call dayz_zombieSpeak;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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@@ -140,7 +140,7 @@ if(!_cancel) then {
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_location = player modelToWorld [_offset_x,_offset_y,_offset_z];
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};
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sleep 5;
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uiSleep 5;
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//place tent (local)
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_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
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_tent setdir _dir;
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