Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -41,7 +41,7 @@ if (!_isOk) then {
[1,1] call dayz_HungerThirst;
//wait a bit
player playActionNow "Medic";
sleep 1;
uiSleep 1;
_dis=20;
_sfx = "tentunpack";
@@ -50,7 +50,7 @@ if (!_isOk) then {
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Pitch" >> "create");
sleep 5;
uiSleep 5;
//place tent (local)
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;