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https://github.com/EpochModTeam/DayZ-Epoch.git
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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -77,7 +77,7 @@ _availableCansEmpty = ["ItemJerrycanEmpty","ItemFuelBarrelEmpty"];
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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uiSleep 0.1;
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};
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r_doLoop = false;
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@@ -92,7 +92,7 @@ _availableCansEmpty = ["ItemJerrycanEmpty","ItemFuelBarrelEmpty"];
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} else {
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// Alternate method in water make sure player stays in one spot for 6 seconds
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_location1 = getPosATL player;
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sleep 6;
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uiSleep 6;
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_location2 = getPosATL player;
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if(_location1 distance _location2 < 3) then {
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_finished = true;
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@@ -128,7 +128,7 @@ _availableCansEmpty = ["ItemJerrycanEmpty","ItemFuelBarrelEmpty"];
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call fnc_usec_medic_removeActions;
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r_action = false;
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sleep 1;
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uiSleep 1;
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} else {
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_abort = true;
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};
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