Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -71,7 +71,7 @@ _availableCans = ["ItemJerrycan","ItemFuelBarrel"];
if (vehicle player != player) then {
r_doLoop = false;
};
sleep 0.1;
uiSleep 0.1;
};
r_doLoop = false;
@@ -86,7 +86,7 @@ _availableCans = ["ItemJerrycan","ItemFuelBarrel"];
} else {
// Alternate method in water make sure player stays in one spot for 6 seconds
_location1 = getPosATL player;
sleep 6;
uiSleep 6;
_location2 = getPosATL player;
if(_location1 distance _location2 < 3) then {
_finished = true;
@@ -122,7 +122,7 @@ _availableCans = ["ItemJerrycan","ItemFuelBarrel"];
call fnc_usec_medic_removeActions;
r_action = false;
sleep 1;
uiSleep 1;
} else {
_abort = true;
};