Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -13,7 +13,7 @@ if(!(alive _item)) then {
_move = "ZombieFeed" + str(_rnd);
player playMoveNow _move;
sleep 1;
uiSleep 1;
// player playActionNow "PutDown";
[player,50,true,(getPosATL player)] spawn player_alertZombies;
@@ -22,7 +22,7 @@ if(!(alive _item)) then {
_item setVariable["meatHarvested",true,true];
sleep 1;
uiSleep 1;
_regen = 200;