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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -21,6 +21,6 @@ if (!isNull cursorTarget) then {
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[player,"hit",0,false] call dayz_zombieSpeak;
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};
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sleep 1;
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uiSleep 1;
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player switchmove "";
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};
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@@ -13,7 +13,7 @@ if(!(alive _item)) then {
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_move = "ZombieFeed" + str(_rnd);
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player playMoveNow _move;
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sleep 1;
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uiSleep 1;
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// player playActionNow "PutDown";
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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@@ -22,7 +22,7 @@ if(!(alive _item)) then {
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_item setVariable["meatHarvested",true,true];
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sleep 1;
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uiSleep 1;
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_regen = 200;
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@@ -50,7 +50,7 @@ while { aperture < _oldAperture } do
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{
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aperture = aperture + 0.0005;
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setAperture aperture;
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sleep 0.001;
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uiSleep 0.001;
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};
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player setVariable ["NV", ["ON", _oldAperture]];
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