Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -21,6 +21,6 @@ if (!isNull cursorTarget) then {
[player,"hit",0,false] call dayz_zombieSpeak;
};
sleep 1;
uiSleep 1;
player switchmove "";
};

View File

@@ -13,7 +13,7 @@ if(!(alive _item)) then {
_move = "ZombieFeed" + str(_rnd);
player playMoveNow _move;
sleep 1;
uiSleep 1;
// player playActionNow "PutDown";
[player,50,true,(getPosATL player)] spawn player_alertZombies;
@@ -22,7 +22,7 @@ if(!(alive _item)) then {
_item setVariable["meatHarvested",true,true];
sleep 1;
uiSleep 1;
_regen = 200;

View File

@@ -50,7 +50,7 @@ while { aperture < _oldAperture } do
{
aperture = aperture + 0.0005;
setAperture aperture;
sleep 0.001;
uiSleep 0.001;
};
player setVariable ["NV", ["ON", _oldAperture]];