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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -19,7 +19,7 @@ player removeMagazine _item;
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_location = getPosATL player;
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player playActionNow "PutDown";
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sleep 1;
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uiSleep 1;
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_dir = getDir player;
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