Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -5,18 +5,18 @@ _object = _this select 3;
//Standup
//player playMove "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon";
//sleep 1;
//uiSleep 1;
//waitUntil { animationState player != "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon"};
//Kneel Down
player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon";
waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"};
sleep 2;
uiSleep 2;
//_object setpos _position;
_object setvectorup [0,0,1];
[player,"scream",0,true] call dayz_zombieSpeak;
[player,20,true,(getPosATL player)] spawn player_alertZombies;
sleep 3;
uiSleep 3;
//Other possibilities