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https://github.com/EpochModTeam/DayZ-Epoch.git
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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -35,7 +35,7 @@ if (vehicle player != player) then {
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_invehicle = true;
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};
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sleep 1;
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uiSleep 1;
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_dis=6;
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_sfx = "eat";
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@@ -53,7 +53,7 @@ if (_hasoutput) then {
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_itemtodrop = food_output select (food_with_output find _itemorignal);
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if (!_invehicle) then {
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sleep 3;
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uiSleep 3;
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_nearByPile = nearestObjects [(getPosATL player), ["WeaponHolder","WeaponHolderBase"],2];
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if (count _nearByPile == 0) then {
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_iPos = getPosATL player;
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@@ -65,7 +65,7 @@ if (_hasoutput) then {
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};
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_item addMagazineCargoGlobal [_itemtodrop,1];
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} else {
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sleep 2;
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uiSleep 2;
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(vehicle player) addMagazineCargoGlobal [_itemtodrop,1];
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};
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};
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