Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -32,7 +32,7 @@ if (vehicle player != player) then {
_invehicle = true;
};
sleep 1;
uiSleep 1;
if (["ItemWaterbottle",_itemorignal] call fnc_inString) then {
//low alert && sound radius
@@ -53,7 +53,7 @@ if (_hasoutput) then {
_itemtodrop = drink_output select (drink_with_output find _itemorignal);
if (!_invehicle) then {
sleep 3;
uiSleep 3;
_nearByPile = nearestObjects [(getPosATL player), ["WeaponHolder","WeaponHolderBase"],2];
if (count _nearByPile == 0) then {
_iPos = getPosATL player;
@@ -65,7 +65,7 @@ if (_hasoutput) then {
};
_item addMagazineCargoGlobal [_itemtodrop,1];
} else {
sleep 2;
uiSleep 2;
(vehicle player) addMagazineCargoGlobal [_itemtodrop,1];
};
};