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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -146,7 +146,7 @@ while {_isOk} do {
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};
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};
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sleep 0.5;
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uiSleep 0.5;
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_location2 = [player] call FNC_GetPos;
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_objectHelperPos = [_objectHelper] call FNC_GetPos;
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