Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -2,7 +2,7 @@ DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
player action [ "eject", (vehicle player)];
sleep 1;
uiSleep 1;
player spawn BIS_fnc_halo;
player setvelocity [0,120*0.8,0];
player setdir 0;