Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -1,7 +1,7 @@
private ["_flare","_text"];
_flare = _this select 3;
player playActionNow "PutDown";
sleep 2;
uiSleep 2;
_flare attachTo [player,[0,0,0],"granat2"];
[_flare, -90, -10] call object_setpitchbank;
[_flare] call FNC_GetSetPos;
@@ -15,7 +15,7 @@ _text = getText (configFile >> "CfgAmmo" >> (typeOf _flare) >> "displayName");
s_player_dropflare = player addAction [format[localize "str_actions_medical_16",_text], "\z\addons\dayz_code\actions\flare_drop.sqf",_flare, 1, false, true, "", ""];
while {(alive _flare) && dayz_hasLight} do {
sleep 0.1;
uiSleep 0.1;
};
if (dayz_hasLight) then {
dayz_hasLight = false;