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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -5,7 +5,7 @@ player removeAction s_player_fireout;
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s_player_fireout = 1;
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 6;
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uiSleep 6;
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if(_obj isKindOf "Land_fire") then {
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dayz_hasFire = objNull;
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deleteVehicle _obj;
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