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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -8,7 +8,7 @@ if (_isOk) then {
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_classname = "Land_Fire";
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 6;
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uiSleep 6;
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dayz_hasFire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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dayz_hasFire setDir _dir;
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player reveal dayz_hasFire;
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