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Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -8,7 +8,7 @@ if(_whistle) then {
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[nil,player,rSAY,["dog_callBack", 120]] call RE;
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};
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sleep 1;
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uiSleep 1;
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if (_dog distance player <= 900) then {
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_handle setFSMVariable ["_command","return"];
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