Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -8,7 +8,7 @@ if(_whistle) then {
[nil,player,rSAY,["dog_callBack", 120]] call RE;
};
sleep 1;
uiSleep 1;
if (_dog distance player <= 900) then {
_handle setFSMVariable ["_command","return"];

View File

@@ -8,6 +8,6 @@ _watchDog = _handle getFSMVariable "_watchDog";
_anim = animationState _dog;
if (_anim == "Dog_SitDown" && _watchDog) then {
//[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
//sleep 0.5;
//uiSleep 0.5;
[objNull, _dog, rSwitchMove,"Dog_LieDown"] call RE;
};

View File

@@ -22,7 +22,7 @@ _warn = {
[_dog,"dog_growl",2,false] call dayz_zombieSpeak;
};
};
sleep 2;
uiSleep 2;
};
};