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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
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@@ -8,7 +8,7 @@ if(_whistle) then {
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[nil,player,rSAY,["dog_callBack", 120]] call RE;
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};
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sleep 1;
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uiSleep 1;
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if (_dog distance player <= 900) then {
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_handle setFSMVariable ["_command","return"];
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@@ -8,6 +8,6 @@ _watchDog = _handle getFSMVariable "_watchDog";
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_anim = animationState _dog;
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if (_anim == "Dog_SitDown" && _watchDog) then {
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//[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
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//sleep 0.5;
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//uiSleep 0.5;
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[objNull, _dog, rSwitchMove,"Dog_LieDown"] call RE;
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};
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@@ -22,7 +22,7 @@ _warn = {
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[_dog,"dog_growl",2,false] call dayz_zombieSpeak;
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};
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};
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sleep 2;
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uiSleep 2;
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};
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};
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