Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -31,14 +31,14 @@ if (_hasbottleitem && _hastinitem) then {
_removed = _removed + ([player,"ItemWaterbottle",_qty] call BIS_fnc_invRemove);
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
sleep 1;
uiSleep 1;
_dis=10;
_sfx = "cook";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
uiSleep 5;
// Add back only number of removed
for "_x" from 1 to _removed do {