mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-21 23:50:48 +03:00
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
This commit is contained in:
@@ -31,14 +31,14 @@ if (_hasbottleitem && _hastinitem) then {
|
||||
_removed = _removed + ([player,"ItemWaterbottle",_qty] call BIS_fnc_invRemove);
|
||||
[1,1] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
uiSleep 1;
|
||||
|
||||
_dis=10;
|
||||
_sfx = "cook";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 5;
|
||||
uiSleep 5;
|
||||
|
||||
// Add back only number of removed
|
||||
for "_x" from 1 to _removed do {
|
||||
|
||||
Reference in New Issue
Block a user