Replace sleep with uiSleep

see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
This commit is contained in:
icomrade
2016-02-17 13:03:17 -05:00
parent acbe103ebd
commit c3ed4e49e1
134 changed files with 276 additions and 278 deletions

View File

@@ -86,7 +86,7 @@ class RscDisplayStart {
class RscDisplayGetReady;
class RscDisplayClientGetReady: RscDisplayGetReady {
// could probably add a check in the spawn but couldn't test with multiple players
onload = "private ['_dummy']; _dummy = [_this,'onload'] call compile preprocessfile '\ca\ui\scripts\server_interface.sqf'; _this spawn { while { !isNull (findDisplay 53) } do { ctrlActivate ((_this select 0) displayCtrl 1); sleep 0.1; }; };";
onload = "private ['_dummy']; _dummy = [_this,'onload'] call compile preprocessfile '\ca\ui\scripts\server_interface.sqf'; _this spawn { while { !isNull (findDisplay 53) } do { ctrlActivate ((_this select 0) displayCtrl 1); uiSleep 0.1; }; };";
};
class RscDisplayDebriefing: RscStandardDisplay {
onLoad = "ctrlActivate ((_this select 0) displayCtrl 2)";