diff --git a/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp b/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp index 491f30bd5..736956fcb 100644 --- a/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp +++ b/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp @@ -1,5 +1,4 @@ #include "cfgLoot.hpp" - class CfgBuildingLoot { class Default { zombieChance = 0.2; @@ -23,82 +22,44 @@ class CfgBuildingLoot { zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.4; lootPos[] = {}; - itemType[] = { - { "ItemWatch","generic" }, - { "ItemCompass","generic" }, - { "ItemMap","weapon" }, - { "pistols","cfglootweapon" }, - { "ItemFlashlight","generic" }, - { "ItemKnife","generic" }, - { "ItemMatchbox_DZE","generic" }, - { "","generic" }, - { "backpacks","backpack" }, - { "tents","single" }, - { "","military" }, - { "","trash" }, - { "Binocular","weapon" }, - { "PartPlywoodPack","magazine" }, - { "clothes","single" }, - { "specialclothes","single" }, - { "WeaponHolder_MeleeCrowbar","object" }, - { "shotgunsingleshot","cfglootweapon" } + itemChance[] = { + {"ItemWatch","generic",0.040} + {"ItemCompass","generic",0.030} + {"ItemMap","weapon",0.020} + {"pistols","cfglootweapon",0.100} + {"ItemFlashlight","generic",0.010} + {"ItemKnife","generic",0.040} + {"ItemMatchbox_DZE","generic",0.010} + {"","generic",0.360} + {"backpacks","backpack",0.040} + {"tents","single",0.010} + {"","military",0.020} + {"","trash",0.170} + {"Binocular","weapon",0.020} + {"PartPlywoodPack","magazine",0.020} + {"clothes","single",0.010} + {"specialclothes","single",0.010} + {"WeaponHolder_MeleeCrowbar","object",0.030} + {"shotgunsingleshot","cfglootweapon",0.060} }; - itemChance[] = { - 0.04, - 0.03, - 0.02, - 0.1, - 0.01, - 0.04, - 0.01, - 0.36, - 0.04, - 0.01, - 0.02, - 0.17, - 0.02, - 0.02, - 0.01, - 0.01, - 0.03, - 0.06 + itemChanceSmall[] = { + {"ItemSodaMdew","magazine",0.010} + {"ItemSodaRbull","magazine",0.010} + {"ItemSodaOrangeSherbet","magazine",0.020} + {"ItemWatch","weapon",0.050} + {"ItemCompass","weapon",0.040} + {"ItemMap","weapon",0.030} + {"pistols","cfglootweapon",0.120} + {"ItemFlashlight","weapon",0.020} + {"ItemKnife","weapon",0.040} + {"ItemMatchbox_DZE","weapon",0.030} + {"","generic",0.380} + {"","military",0.040} + {"","trash",0.170} + {"Binocular","weapon",0.020} + {"clothes","single",0.010} + {"specialclothes","single",0.010} }; - itemTypeSmall[] = { - { "ItemSodaMdew","magazine" }, - { "ItemSodaRbull","magazine" }, - { "ItemSodaOrangeSherbet","magazine" }, - { "ItemWatch","weapon" }, - { "ItemCompass","weapon" }, - { "ItemMap","weapon" }, - { "pistols","cfglootweapon" }, - { "ItemFlashlight","weapon" }, - { "ItemKnife","weapon" }, - { "ItemMatchbox_DZE","weapon" }, - { "","generic" }, - { "","military" }, - { "","trash" }, - { "Binocular","weapon" }, - { "clothes","single" }, - { "specialclothes","single" } - }; - itemChanceSmall[] = { - 0.01, - 0.01, - 0.02, - 0.05, - 0.04, - 0.03, - 0.12, - 0.02, - 0.04, - 0.03, - 0.38, - 0.04, - 0.17, - 0.02, - 0.01, - 0.01 - }; }; class Office: Default { maxRoaming = 3; @@ -106,86 +67,46 @@ class CfgBuildingLoot { zombieChance = 0.3; lootChance = 0.4; lootPos[] = {}; - itemType[] = { - { "ItemWatch","generic" }, - { "ItemCompass","generic" }, - { "ItemMap","weapon" }, - { "pistols","cfglootweapon" }, - { "ItemFlashlight","generic" }, - { "ItemKnife","generic" }, - { "ItemMatchbox_DZE","generic" }, - { "","generic" }, - { "shotgunsingleshot","cfglootweapon" }, - { "backpacks","backpack" }, - { "tents","single" }, - { "","military" }, - { "","trash" }, - { "Binocular","weapon" }, - { "PartPlywoodPack","magazine" }, - { "clothes","single" }, - { "specialclothes","single" }, - { "WeaponHolder_MeleeCrowbar","object" }, - { "ItemBriefcaseEmpty","magazine" } + itemChance[] = { + {"ItemWatch","generic",0.040} + {"ItemCompass","generic",0.030} + {"ItemMap","weapon",0.020} + {"pistols","cfglootweapon",0.110} + {"ItemFlashlight","generic",0.010} + {"ItemKnife","generic",0.040} + {"ItemMatchbox_DZE","generic",0.010} + {"","generic",0.310} + {"shotgunsingleshot","cfglootweapon",0.050} + {"backpacks","backpack",0.040} + {"tents","single",0.010} + {"","military",0.020} + {"","trash",0.210} + {"Binocular","weapon",0.020} + {"PartPlywoodPack","magazine",0.020} + {"clothes","single",0.010} + {"specialclothes","single",0.010} + {"WeaponHolder_MeleeCrowbar","object",0.030} + {"ItemBriefcaseEmpty","magazine",0.010} }; - itemChance[] = { - 0.04, - 0.03, - 0.02, - 0.11, - 0.01, - 0.04, - 0.01, - 0.31, - 0.05, - 0.04, - 0.01, - 0.02, - 0.21, - 0.02, - 0.02, - 0.01, - 0.01, - 0.03, - 0.01 - }; - itemTypeSmall[] = { - { "ItemSodaMdew","magazine" }, - { "ItemSodaRbull","magazine" }, - { "ItemSodaOrangeSherbet","magazine" }, - { "ItemWatch","weapon" }, - { "ItemCompass","weapon" }, - { "ItemMap","weapon" }, - { "pistols","cfglootweapon" }, - { "ItemFlashlight","weapon" }, - { "ItemKnife","weapon" }, - { "ItemMatchbox_DZE","weapon" }, - { "","generic" }, - { "","military" }, - { "","trash" }, - { "Binocular","weapon" }, - { "clothes","single" }, - { "specialclothes","single" }, - { "ItemDocument","magazine" } + itemChanceSmall[] = { + {"ItemSodaMdew","magazine",0.010} + {"ItemSodaRbull","magazine",0.010} + {"ItemSodaOrangeSherbet","magazine",0.020} + {"ItemWatch","weapon",0.050} + {"ItemCompass","weapon",0.040} + {"ItemMap","weapon",0.030} + {"pistols","cfglootweapon",0.150} + {"ItemFlashlight","weapon",0.020} + {"ItemKnife","weapon",0.050} + {"ItemMatchbox_DZE","weapon",0.030} + {"","generic",0.310} + {"","military",0.040} + {"","trash",0.030} + {"Binocular","weapon",0.020} + {"clothes","single",0.160} + {"specialclothes","single",0.020} + {"ItemDocument","magazine",0.010} }; - itemChanceSmall[] = { - 0.01, - 0.01, - 0.02, - 0.05, - 0.04, - 0.03, - 0.15, - 0.02, - 0.05, - 0.03, - 0.31, - 0.04, - 0.03, - 0.02, - 0.16, - 0.02, - 0.01 - }; }; class Industrial: Default { zombieChance = 0.4; @@ -193,63 +114,34 @@ class CfgBuildingLoot { maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; - itemType[] = { - { "ItemGenerator","magazine" }, - { "ItemFuelBarrelEmpty","magazine"}, - { "","generic" }, - { "","trash" }, - { "","military" }, - { "PartGeneric","magazine" }, - { "PartWheel","magazine" }, - { "PartFueltank","magazine" }, - { "PartEngine","magazine" }, - { "PartGlass","magazine" }, - { "PartVRotor","magazine" }, - { "ItemJerrycan","magazine" }, - { "WeaponHolder_ItemHatchet_DZE","object" }, - { "ItemKnife","military" }, - { "ItemToolbox","weapon" }, - { "ItemWire","magazine" }, - { "ItemTankTrap","magazine" }, - { "ItemKeyKit","weapon" }, - { "CinderBlocks","magazine" }, - { "MortarBucket","magazine" } + itemChance[] = { + {"ItemGenerator","magazine",0.010} + {"ItemFuelBarrelEmpty","magazine",0.010} + {"","generic",0.170} + {"","trash",0.250} + {"","military",0.040} + {"PartGeneric","magazine",0.040} + {"PartWheel","magazine",0.050} + {"PartFueltank","magazine",0.020} + {"PartEngine","magazine",0.020} + {"PartGlass","magazine",0.040} + {"PartVRotor","magazine",0.010} + {"ItemJerrycan","magazine",0.040} + {"WeaponHolder_ItemHatchet_DZE","object",0.070} + {"ItemKnife","military",0.070} + {"ItemToolbox","weapon",0.060} + {"ItemWire","magazine",0.010} + {"ItemTankTrap","magazine",0.040} + {"ItemKeyKit","weapon",0.010} + {"CinderBlocks","magazine",0.030} + {"MortarBucket","magazine",0.010} }; - itemChance[] = { - 0.01, - 0.01, - 0.17, - 0.25, - 0.04, - 0.04, - 0.05, - 0.02, - 0.02, - 0.04, - 0.01, - 0.04, - 0.07, - 0.07, - 0.06, - 0.01, - 0.04, - 0.01, - 0.03, - 0.01 - }; - itemTypeSmall[] = { - { "","generic" }, - { "","trash" }, - { "","military" }, - { "ItemKnife","weapon" }, - { "ItemKeyKit","weapon" } - }; - itemChanceSmall[] = { - 0.5, - 0.28, - 0.14, - 0.07, - 0.01 + itemChanceSmall[] = { + {"","generic",0.500} + {"","trash",0.280} + {"","military",0.140} + {"ItemKnife","weapon",0.070} + {"ItemKeyKit","weapon",0.010} }; }; class IndustrialFuel: Default { @@ -258,59 +150,32 @@ class CfgBuildingLoot { maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; - itemType[] = { - { "ItemGenerator","magazine" }, - {"ItemFuelPump","magazine"}, - { "","generic" }, - { "","trash" }, - { "","military" }, - { "PartGeneric","magazine" }, - { "PartWheel","magazine" }, - { "PartFueltank","magazine" }, - { "PartEngine","magazine" }, - { "PartGlass","magazine" }, - { "PartVRotor","magazine" }, - { "ItemJerrycan","magazine" }, - { "WeaponHolder_ItemHatchet_DZE","object" }, - { "ItemKnife","military" }, - { "ItemToolbox","weapon" }, - { "ItemWire","magazine" }, - {"ItemTankTrap","magazine"}, - {"ItemKeyKit","weapon"} + itemChance[] = { + {"ItemGenerator","magazine",0.010} + {"ItemFuelPump","magazine",0.010} + {"","generic",0.180} + {"","trash",0.280} + {"","military",0.040} + {"PartGeneric","magazine",0.040} + {"PartWheel","magazine",0.050} + {"PartFueltank","magazine",0.020} + {"PartEngine","magazine",0.020} + {"PartGlass","magazine",0.040} + {"PartVRotor","magazine",0.010} + {"ItemJerrycan","magazine",0.040} + {"WeaponHolder_ItemHatchet_DZE","object",0.070} + {"ItemKnife","military",0.070} + {"ItemToolbox","weapon",0.060} + {"ItemWire","magazine",0.010} + {"ItemTankTrap","magazine",0.040} + {"ItemKeyKit","weapon",0.010} }; - itemChance[] = { - 0.01, - 0.01, - 0.18, - 0.28, - 0.04, - 0.04, - 0.05, - 0.02, - 0.02, - 0.04, - 0.01, - 0.04, - 0.07, - 0.07, - 0.06, - 0.01, - 0.04, - 0.01 - }; - itemTypeSmall[] = { - { "","generic" }, - { "","trash" }, - { "","military" }, - { "ItemKnife","weapon" }, - { "ItemKeyKit","weapon" } - }; - itemChanceSmall[] = { - 0.5, - 0.28, - 0.14, - 0.07, - 0.01 + itemChanceSmall[] = { + {"","generic",0.500} + {"","trash",0.280} + {"","military",0.140} + {"ItemKnife","weapon",0.070} + {"ItemKeyKit","weapon",0.010} }; }; class Farm: Default { @@ -319,45 +184,25 @@ class CfgBuildingLoot { zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.5; lootPos[] = {}; - itemType[] = { - { "ItemJerrycan","magazine" }, - { "","generic" }, - { "farmweapons","cfglootweapon" }, - { "","trash" }, - { "PartPlankPack","magazine" }, - { "WeaponHolder_ItemHatchet_DZE","object" }, - { "ItemFuelBarrelEmpty","magazine"}, - { "WeaponHolder_ItemMachete", "object"}, - { "ItemFishingPole","weapon" }, - { "ItemLightBulb","magazine"}, - { "ItemSledgeHandle","magazine"} + itemChance[] = { + {"ItemJerrycan","magazine",0.050} + {"","generic",0.300} + {"farmweapons","cfglootweapon",0.180} + {"","trash",0.260} + {"PartPlankPack","magazine",0.060} + {"WeaponHolder_ItemHatchet_DZE","object",0.050} + {"ItemFuelBarrelEmpty","magazine",0.010} + {"WeaponHolder_ItemMachete","object",0.030} + {"ItemFishingPole","weapon",0.020} + {"ItemLightBulb","magazine",0.020} + {"ItemSledgeHandle","magazine",0.020} }; - itemChance[] = { - 0.05, - 0.3, - 0.18, - 0.26, - 0.06, - 0.05, - 0.01, - 0.03, - 0.02, - 0.02, - 0.02 - }; - itemTypeSmall[] = { - { "","generic" }, - { "","trash" }, - { "","military"}, - { "ItemLightBulb","magazine"}, - { "ItemSledgeHead","magazine"} - }; - itemChanceSmall[] = { - 0.79, - 0.14, - 0.05, - 0.01, - 0.01 + itemChanceSmall[] = { + {"","generic",0.790} + {"","trash",0.140} + {"","military",0.050} + {"ItemLightBulb","magazine",0.010} + {"ItemSledgeHead","magazine",0.010} }; }; class Supermarket: Default { @@ -366,73 +211,39 @@ class CfgBuildingLoot { maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; - itemType[] = { - { "ItemWatch","generic" }, - { "ItemCompass","generic" }, - { "ItemMap","weapon" }, - { "pistols","cfglootweapon" }, - { "ItemFlashlight","generic" }, - { "ItemKnife","generic" }, - { "ItemMatchbox_DZE","generic" }, - { "","generic" }, - { "shotgunsingleshot","cfglootweapon" }, - { "backpacks","backpack" }, - { "tents","single" }, - { "","food" }, - { "","trash" }, - { "Binocular","weapon" }, - { "PartPlywoodPack","magazine" } + itemChance[] = { + {"ItemWatch","generic",0.070} + {"ItemCompass","generic",0.020} + {"ItemMap","weapon",0.040} + {"pistols","cfglootweapon",0.040} + {"ItemFlashlight","generic",0.010} + {"ItemKnife","generic",0.020} + {"ItemMatchbox_DZE","generic",0.040} + {"","generic",0.040} + {"shotgunsingleshot","cfglootweapon",0.040} + {"backpacks","backpack",0.070} + {"tents","single",0.010} + {"","food",0.300} + {"","trash",0.230} + {"Binocular","weapon",0.050} + {"PartPlywoodPack","magazine",0.020} }; - itemChance[] = { - 0.07, - 0.02, - 0.04, - 0.04, - 0.01, - 0.02, - 0.04, - 0.04, - 0.04, - 0.07, - 0.01, - 0.30, - 0.23, - 0.05, - 0.02 - }; - itemTypeSmall[] = { - { "ItemSodaMdew","magazine" }, - { "ItemSodaRbull","magazine" }, - { "ItemSodaOrangeSherbet","magazine" }, - { "ItemWatch","weapon" }, - { "ItemCompass","weapon" }, - { "ItemMap","weapon" }, - { "pistols","cfglootweapon" }, - { "ItemFlashlight","weapon" }, - { "ItemKnife","weapon" }, - { "ItemMatchbox_DZE","weapon" }, - { "","generic" }, - { "","food" }, - { "","trash" }, - { "Binocular","weapon" }, - { "ItemMixOil", "magazine"} - }; - itemChanceSmall[] = { - 0.01, - 0.01, - 0.03, - 0.07, - 0.03, - 0.05, - 0.08, - 0.01, - 0.02, - 0.04, - 0.21, - 0.24, - 0.16, - 0.02, - 0.02 + itemChanceSmall[] = { + {"ItemSodaMdew","magazine",0.010} + {"ItemSodaRbull","magazine",0.010} + {"ItemSodaOrangeSherbet","magazine",0.030} + {"ItemWatch","weapon",0.070} + {"ItemCompass","weapon",0.030} + {"ItemMap","weapon",0.050} + {"pistols","cfglootweapon",0.080} + {"ItemFlashlight","weapon",0.010} + {"ItemKnife","weapon",0.020} + {"ItemMatchbox_DZE","weapon",0.040} + {"","generic",0.210} + {"","food",0.240} + {"","trash",0.160} + {"Binocular","weapon",0.020} + {"ItemMixOil","magazine",0.020} }; }; class HeliCrash: Default { @@ -441,35 +252,20 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; - itemType[] = { - { "assaultrifles","cfglootweapon" }, - { "submachinegun","cfglootweapon" }, - { "sniperrifles","cfglootweapon" }, - { "machineguns","cfglootweapon" }, - { "","military" }, - { "","medical" }, - { "MAAWS", "weapon" }, - { "MedBox0","object" }, - { "NVGoggles","weapon" }, - { "AmmoBoxSmall_556","object" }, - { "AmmoBoxSmall_762","object" }, - { "militaryclothes","single" }, - { "militaryammo","single" } - }; - itemChance[] = { - 0.10, - 0.04, - 0.07, - 0.06, - 0.3, - 0.18, - 0.02, - 0.05, - 0.01, - 0.03, - 0.03, - 0.05, - 0.06 + itemChance[] = { + {"assaultrifles","cfglootweapon",0.100} + {"submachinegun","cfglootweapon",0.040} + {"sniperrifles","cfglootweapon",0.070} + {"machineguns","cfglootweapon",0.060} + {"","military",0.300} + {"","medical",0.180} + {"MAAWS","weapon",0.020} + {"MedBox0","object",0.050} + {"NVGoggles","weapon",0.010} + {"AmmoBoxSmall_556","object",0.030} + {"AmmoBoxSmall_762","object",0.030} + {"militaryclothes","single",0.050} + {"militaryammo","single",0.060} }; }; class HeliCrash_No50s: Default { @@ -478,35 +274,20 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; - itemType[] = { - { "assaultrifles","cfglootweapon" }, - { "submachinegun","cfglootweapon" }, - { "sniperrifles","cfglootweapon" }, - { "machineguns","cfglootweapon" }, - { "","military" }, - { "","medical" }, - { "MAAWS", "weapon" }, - { "MedBox0","object" }, - { "NVGoggles","weapon" }, - { "AmmoBoxSmall_556","object" }, - { "AmmoBoxSmall_762","object" }, - { "militaryclothes","single" }, - { "militaryammo","single" } - }; - itemChance[] = { - 0.09, - 0.03, - 0.05, - 0.05, - 0.35, - 0.18, - 0.02, - 0.05, - 0.01, - 0.03, - 0.03, - 0.05, - 0.06 + itemChance[] = { + {"assaultrifles","cfglootweapon",0.090} + {"submachinegun","cfglootweapon",0.030} + {"sniperrifles","cfglootweapon",0.050} + {"machineguns","cfglootweapon",0.050} + {"","military",0.350} + {"","medical",0.180} + {"MAAWS","weapon",0.020} + {"MedBox0","object",0.050} + {"NVGoggles","weapon",0.010} + {"AmmoBoxSmall_556","object",0.030} + {"AmmoBoxSmall_762","object",0.030} + {"militaryclothes","single",0.050} + {"militaryammo","single",0.060} }; }; class Hospital: Default { @@ -516,23 +297,14 @@ class CfgBuildingLoot { zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; - itemType[] = { - { "","trash" }, - { "","hospital" }, - {"MedBox0","object"} + itemChance[] = { + {"","trash",0.100} + {"","hospital",0.700} + {"MedBox0","object",0.200} }; - itemChance[] = { - 0.1, - 0.7, - 0.2 - }; - itemTypeSmall[] = { - { "","trash" }, - { "","hospital" } - }; - itemChanceSmall[] = { - 0.1, - 0.9 + itemChanceSmall[] = { + {"","trash",0.100} + {"","hospital",0.900} }; }; class Military: Default { @@ -541,69 +313,37 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {}; - itemType[] = { - { "pistols","cfglootweapon" }, - { "assaultrifles","cfglootweapon" }, - { "sniperrifles","cfglootweapon" }, - { "shotgunsingleshot","cfglootweapon" }, - { "submachinegun","cfglootweapon" }, - { "Binocular","weapon" }, - { "ItemFlashlightRed","military" }, - { "ItemKnife","military" }, - { "ItemGPS","weapon" }, - { "ItemMap","military" }, - { "militarybackpacks","backpack" }, - { "","medical" }, - { "","generic" }, - { "","military" }, - { "ItemEtool","weapon" }, - { "ItemSandbag","magazine" }, - { "machineguns","cfglootweapon" } + itemChance[] = { + {"pistols","cfglootweapon",0.040} + {"assaultrifles","cfglootweapon",0.130} + {"sniperrifles","cfglootweapon",0.040} + {"shotgunsingleshot","cfglootweapon",0.060} + {"submachinegun","cfglootweapon",0.070} + {"Binocular","weapon",0.030} + {"ItemFlashlightRed","military",0.040} + {"ItemKnife","military",0.010} + {"ItemGPS","weapon",0.010} + {"ItemMap","military",0.020} + {"militarybackpacks","backpack",0.050} + {"","medical",0.030} + {"","generic",0.100} + {"","military",0.300} + {"ItemEtool","weapon",0.020} + {"ItemSandbag","magazine",0.020} + {"machineguns","cfglootweapon",0.030} }; - itemChance[] = { - 0.04, - 0.13, - 0.04, - 0.06, - 0.07, - 0.03, - 0.04, - 0.01, - 0.01, - 0.02, - 0.05, - 0.03, - 0.1, - 0.3, - 0.02, - 0.02, - 0.03 - }; - itemTypeSmall[] = { - { "pistols","cfglootweapon" }, - { "Binocular","weapon" }, - { "ItemFlashlightRed","weapon" }, - { "ItemKnife","weapon" }, - { "ItemGPS","weapon" }, - { "ItemMap","weapon" }, - { "","medical" }, - { "","generic" }, - { "","military" }, - { "submachinegun","cfglootweapon" }, - { "ItemEtool","weapon" } - }; - itemChanceSmall[] = { - 0.15, - 0.02, - 0.03, - 0.04, - 0.02, - 0.02, - 0.09, - 0.34, - 0.26, - 0.02, - 0.01 + itemChanceSmall[] = { + {"pistols","cfglootweapon",0.150} + {"Binocular","weapon",0.020} + {"ItemFlashlightRed","weapon",0.030} + {"ItemKnife","weapon",0.040} + {"ItemGPS","weapon",0.020} + {"ItemMap","weapon",0.020} + {"","medical",0.090} + {"","generic",0.340} + {"","military",0.260} + {"submachinegun","cfglootweapon",0.020} + {"ItemEtool","weapon",0.010} }; }; class MilitaryIndustrial: Default { @@ -612,77 +352,41 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.4; lootPos[] = {}; - itemType[] = { - { "pistols","cfglootweapon" }, - { "assaultrifles","cfglootweapon" }, - { "PartGeneric","magazine" }, - { "sniperrifles","cfglootweapon" }, - { "shotgunsingleshot","cfglootweapon" }, - { "ItemGenerator","magazine" }, - { "submachinegun","cfglootweapon" }, - { "PartWheel","magazine" }, - { "Binocular","weapon" }, - { "ItemFlashlightRed","military" }, - { "ItemKnife","military" }, - { "ItemGPS","weapon" }, - { "PartVRotor","magazine" }, - { "militarybackpacks","backpack" }, - { "","medical" }, - { "","generic" }, - { "","military" }, - { "ItemEtool","weapon" }, - { "ItemSandbag","magazine" }, - { "ItemFuelBarrelEmpty","magazine" }, - { "ItemFuelPump","magazine" }, - { "machineguns","cfglootweapon" } + itemChance[] = { + {"pistols","cfglootweapon",0.020} + {"assaultrifles","cfglootweapon",0.050} + {"PartGeneric","magazine",0.030} + {"sniperrifles","cfglootweapon",0.010} + {"shotgunsingleshot","cfglootweapon",0.050} + {"ItemGenerator","magazine",0.010} + {"submachinegun","cfglootweapon",0.050} + {"PartWheel","magazine",0.020} + {"Binocular","weapon",0.010} + {"ItemFlashlightRed","military",0.030} + {"ItemKnife","military",0.040} + {"ItemGPS","weapon",0.010} + {"PartVRotor","magazine",0.010} + {"militarybackpacks","backpack",0.030} + {"","medical",0.050} + {"","generic",0.350} + {"","military",0.070} + {"ItemEtool","weapon",0.030} + {"ItemSandbag","magazine",0.020} + {"ItemFuelBarrelEmpty","magazine",0.030} + {"ItemFuelPump","magazine",0.010} + {"machineguns","cfglootweapon",0.010} }; - itemChance[] = { - 0.02, - 0.05, - 0.03, - 0.01, - 0.05, - 0.01, - 0.05, - 0.02, - 0.01, - 0.03, - 0.04, - 0.01, - 0.01, - 0.03, - 0.05, - 0.35, - 0.07, - 0.03, - 0.02, - 0.03, - 0.01, - 0.01 - }; - itemTypeSmall[] = { - { "pistols","cfglootweapon" }, - { "Binocular","weapon" }, - { "ItemFlashlightRed","weapon" }, - { "ItemKnife","weapon" }, - { "ItemGPS","weapon" }, - { "","medical" }, - { "","generic" }, - { "","military" }, - { "submachinegun","cfglootweapon" }, - { "ItemEtool","weapon" } - }; - itemChanceSmall[] = { - 0.12, - 0.05, - 0.03, - 0.04, - 0.02, - 0.02, - 0.09, - 0.34, - 0.26, - 0.03 + itemChanceSmall[] = { + {"pistols","cfglootweapon",0.120} + {"Binocular","weapon",0.050} + {"ItemFlashlightRed","weapon",0.030} + {"ItemKnife","weapon",0.040} + {"ItemGPS","weapon",0.020} + {"","medical",0.020} + {"","generic",0.090} + {"","military",0.340} + {"submachinegun","cfglootweapon",0.260} + {"ItemEtool","weapon",0.030} }; }; class IndustrialMilitary: Default { @@ -691,83 +395,44 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.5; lootPos[] = {}; - itemType[] = { - { "pistols","cfglootweapon" }, - { "assaultrifles","cfglootweapon" }, - { "PartGeneric","magazine" }, - { "sniperrifles","cfglootweapon" }, - { "shotgunsingleshot","cfglootweapon" }, - { "ItemGenerator","magazine" }, - { "submachinegun","cfglootweapon" }, - { "PartWheel","magazine" }, - { "Binocular","weapon" }, - { "ItemFlashlightRed","military" }, - { "ItemKnife","military" }, - { "ItemGPS","weapon" }, - { "PartVRotor","magazine" }, - { "PartFueltank","magazine" }, - { "PartEngine","magazine" }, - { "PartGlass","magazine" }, - { "militarybackpacks","backpack" }, - { "","medical" }, - { "","generic" }, - { "","military" }, - { "ItemEtool","weapon" }, - { "ItemSandbag","magazine" }, - { "ItemFuelBarrelEmpty","magazine" }, - { "ItemFuelPump","magazine" }, - { "machineguns","cfglootweapon" } + itemChance[] = { + {"pistols","cfglootweapon",0.020} + {"assaultrifles","cfglootweapon",0.050} + {"PartGeneric","magazine",0.030} + {"sniperrifles","cfglootweapon",0.010} + {"shotgunsingleshot","cfglootweapon",0.050} + {"ItemGenerator","magazine",0.010} + {"submachinegun","cfglootweapon",0.050} + {"PartWheel","magazine",0.020} + {"Binocular","weapon",0.010} + {"ItemFlashlightRed","military",0.030} + {"ItemKnife","military",0.040} + {"ItemGPS","weapon",0.010} + {"PartVRotor","magazine",0.010} + {"PartFueltank","magazine",0.030} + {"PartEngine","magazine",0.040} + {"PartGlass","magazine",0.050} + {"militarybackpacks","backpack",0.030} + {"","medical",0.050} + {"","generic",0.250} + {"","military",0.070} + {"ItemEtool","weapon",0.030} + {"ItemSandbag","magazine",0.020} + {"ItemFuelBarrelEmpty","magazine",0.030} + {"ItemFuelPump","magazine",0.010} + {"machineguns","cfglootweapon",0.010} }; - itemChance[] = { - 0.02, - 0.05, - 0.03, - 0.01, - 0.05, - 0.01, - 0.05, - 0.02, - 0.01, - 0.03, - 0.04, - 0.01, - 0.01, - 0.03, - 0.04, - 0.05, - 0.03, - 0.05, - 0.25, - 0.07, - 0.03, - 0.02, - 0.03, - 0.01, - 0.01 - }; - itemTypeSmall[] = { - { "pistols","cfglootweapon" }, - { "Binocular","weapon" }, - { "ItemFlashlightRed","weapon" }, - { "ItemKnife","weapon" }, - { "ItemGPS","weapon" }, - { "","medical" }, - { "","generic" }, - { "","military" }, - { "submachinegun","cfglootweapon" }, - { "ItemEtool","weapon" } - }; - itemChanceSmall[] = { - 0.12, - 0.05, - 0.03, - 0.04, - 0.02, - 0.02, - 0.09, - 0.34, - 0.26, - 0.03 + itemChanceSmall[] = { + {"pistols","cfglootweapon",0.120} + {"Binocular","weapon",0.050} + {"ItemFlashlightRed","weapon",0.030} + {"ItemKnife","weapon",0.040} + {"ItemGPS","weapon",0.020} + {"","medical",0.020} + {"","generic",0.090} + {"","military",0.340} + {"submachinegun","cfglootweapon",0.260} + {"ItemEtool","weapon",0.030} }; }; class MilitarySpecial: Default { @@ -777,94 +442,48 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; - itemType[] = { - { "assaultrifles","cfglootweapon" }, - { "machineguns","cfglootweapon" }, - { "pistols","cfglootweapon" }, - { "sniperrifles","cfglootweapon" }, - { "militaryshotguns","cfglootweapon" }, - { "submachinegun","cfglootweapon" }, - { "AmmoBoxSmall_556","object" }, - { "AmmoBoxSmall_762","object" }, - { "Binocular","weapon" }, - { "ItemFlashlightRed","military" }, - { "ItemKnife","military" }, - { "ItemGPS","weapon" }, - { "ItemMap","military" }, - { "Binocular_Vector","military" }, - { "militarybackpacks","backpack" }, - { "","medical" }, - { "","generic" }, - { "","military" }, - { "machinegunammo","single" }, - { "militaryclothes","single" }, - { "NVGoggles","weapon" } + itemChance[] = { + {"assaultrifles","cfglootweapon",0.100} + {"machineguns","cfglootweapon",0.040} + {"pistols","cfglootweapon",0.080} + {"sniperrifles","cfglootweapon",0.030} + {"militaryshotguns","cfglootweapon",0.050} + {"submachinegun","cfglootweapon",0.060} + {"AmmoBoxSmall_556","object",0.010} + {"AmmoBoxSmall_762","object",0.020} + {"Binocular","weapon",0.010} + {"ItemFlashlightRed","military",0.020} + {"ItemKnife","military",0.010} + {"ItemGPS","weapon",0.010} + {"ItemMap","military",0.010} + {"Binocular_Vector","military",0.010} + {"militarybackpacks","backpack",0.040} + {"","medical",0.080} + {"","generic",0.300} + {"","military",0.010} + {"machinegunammo","single",0.050} + {"militaryclothes","single",0.050} + {"NVGoggles","weapon",0.010} }; - itemChance[] = { - 0.1, - 0.04, - 0.08, - 0.03, - 0.05, - 0.06, - 0.01, - 0.02, - 0.01, - 0.02, - 0.01, - 0.01, - 0.01, - 0.01, - 0.04, - 0.08, - 0.3, - 0.01, - 0.05, - 0.05, - 0.01 - - }; - itemTypeSmall[] = { - { "pistols","cfglootweapon" }, - { "AmmoBoxSmall_556","object" }, - { "AmmoBoxSmall_762","object" }, - { "Binocular","weapon" }, - { "ItemFlashlightRed","military" }, - { "ItemKnife","military" }, - { "ItemGPS","weapon" }, - { "ItemMap","weapon" }, - { "Binocular_Vector","weapon" }, - { "","medical" }, - { "","generic" }, - { "","military" }, - { "5Rnd_86x70_L115A1","magazine"}, - { "10Rnd_127x99_m107","magazine"}, - { "machinegunammoexpl","single" }, - { "militaryclothes","single" }, - { "NVGoggles","weapon" }, - { "100Rnd_762x54_PK","magazine" } - }; - itemChanceSmall[] = { - 0.10, - 0.02, - 0.02, - 0.02, - 0.01, - 0.02, - 0.01, - 0.03, - 0.01, - 0.06, - 0.15, - 0.33, - 0.02, - 0.02, - 0.05, - 0.04, - 0.02, - 0.05, - 0.01, - 0.01 + itemChanceSmall[] = { + {"pistols","cfglootweapon",0.100} + {"AmmoBoxSmall_556","object",0.020} + {"AmmoBoxSmall_762","object",0.020} + {"Binocular","weapon",0.020} + {"ItemFlashlightRed","military",0.010} + {"ItemKnife","military",0.020} + {"ItemGPS","weapon",0.010} + {"ItemMap","weapon",0.030} + {"Binocular_Vector","weapon",0.010} + {"","medical",0.060} + {"","generic",0.150} + {"","military",0.330} + {"5Rnd_86x70_L115A1","magazine",0.020} + {"10Rnd_127x99_m107","magazine",0.020} + {"machinegunammoexpl","single",0.050} + {"militaryclothes","single",0.040} + {"NVGoggles","weapon",0.020} + {"100Rnd_762x54_PK","magazine",0.050} }; }; class Hunting: Default { @@ -874,41 +493,23 @@ class CfgBuildingLoot { zombieClass[] = {"z_hunter","z_hunter","z_hunter"}; lootChance = 1; lootPos[] = {}; - itemType[] = { - {"ItemMap","weapon"}, - {"ItemFlashlight","generic"}, - {"ItemKnife","generic"}, - {"ItemMatchbox_DZE","generic"}, - {"farmweapons","cfglootweapon"}, - {"","military"}, - {"WeaponHolder_ItemMachete", "object"}, - {"","hunter"} + itemChance[] = { + {"ItemMap","weapon",0.020} + {"ItemFlashlight","generic",0.010} + {"ItemKnife","generic",0.010} + {"ItemMatchbox_DZE","generic",0.030} + {"farmweapons","cfglootweapon",0.030} + {"","military",0.380} + {"WeaponHolder_ItemMachete","object",0.020} + {"","hunter",0.500} }; - itemChance[] = { - 0.02, - 0.01, - 0.01, - 0.03, - 0.03, - 0.38, - 0.02, - 0.5 - }; - itemTypeSmall[] = { - {"ItemMap","weapon"}, - {"ItemFlashlight","weapon"}, - {"ItemKnife","weapon"}, - {"ItemMatchbox_DZE","weapon"}, - {"","military"}, - {"","hunter"} - }; - itemChanceSmall[] = { - 0.02, - 0.02, - 0.02, - 0.04, - 0.4, - 0.5 + itemChanceSmall[] = { + {"ItemMap","weapon",0.020} + {"ItemFlashlight","weapon",0.020} + {"ItemKnife","weapon",0.020} + {"ItemMatchbox_DZE","weapon",0.040} + {"","military",0.400} + {"","hunter",0.500} }; }; class DynamicDebris: Default @@ -918,46 +519,26 @@ class CfgBuildingLoot { maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; - itemType[] = { - { "ItemWatch","generic" }, - { "ItemCompass","generic" }, - { "ItemMap","weapon" }, - { "Makarov","weapon" }, - { "Colt1911","weapon" }, - { "ItemFlashlight","generic" }, - { "ItemKnife","generic" }, - { "ItemMatchbox_DZE","generic" }, - { "ItemToolbox","weapon" }, - { "","generic" }, - { "","food" }, - { "PartGeneric","magazine" }, - { "PartWheel","magazine" }, - { "PartFueltank","magazine" }, - { "PartEngine","magazine" }, - { "PartGlass","magazine" }, - { "WeaponHolder_ItemJerrycan","object" } - }; itemChance[] = { - 0.191, - 0.012, - 0.062, - 0.024, - 0.024, - 0.055, - 0.055, - 0.055, - 0.022, - 0.169, - 0.055, - 0.066, - 0.055, - 0.033, - 0.011, - 0.078, - 0.033 + {"ItemWatch","generic",0.191} + {"ItemCompass","generic",0.012} + {"ItemMap","weapon",0.062} + {"Makarov","weapon",0.024} + {"Colt1911","weapon",0.024} + {"ItemFlashlight","generic",0.055} + {"ItemKnife","generic",0.055} + {"ItemMatchbox_DZE","generic",0.055} + {"ItemToolbox","weapon",0.022} + {"","generic",0.169} + {"","food",0.055} + {"PartGeneric","magazine",0.066} + {"PartWheel","magazine",0.055} + {"PartFueltank","magazine",0.033} + {"PartEngine","magazine",0.011} + {"PartGlass","magazine",0.078} + {"WeaponHolder_ItemJerrycan","object",0.033} }; }; - class DynamicDebrisMilitary: Default { lootChance = 0.4; @@ -965,51 +546,28 @@ class CfgBuildingLoot { maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; - itemType[] = { - { "ItemEtool","weapon" }, - { "ItemSandbag","magazine"}, - { "","military" }, - { "ItemWatch","generic" }, - { "ItemCompass","generic" }, - { "ItemMap","weapon" }, - { "MakarovSD","weapon" }, - { "Colt1911","weapon" }, - { "ItemFlashlight","generic" }, - { "ItemKnife","generic" }, - { "ItemMatchbox_DZE","generic" }, - { "ItemToolbox","weapon" }, - { "","generic" }, - { "","food" }, - { "PartGeneric","magazine" }, - { "PartWheel","magazine" }, - { "PartFueltank","magazine" }, - { "PartEngine","magazine" }, - { "PartGlass","magazine" }, - { "PartVRotor","magazine" }, - { "WeaponHolder_ItemJerrycan","object" } - }; itemChance[] = { - 0.050, - 0.100, - 0.080, - 0.100, - 0.020, - 0.050, - 0.010, - 0.020, - 0.010, - 0.050, - 0.050, - 0.020, - 0.150, - 0.050, - 0.060, - 0.050, - 0.030, - 0.02, - 0.03, - 0.02, - 0.03 + {"ItemEtool","weapon",0.050} + {"ItemSandbag","magazine",0.100} + {"","military",0.080} + {"ItemWatch","generic",0.100} + {"ItemCompass","generic",0.020} + {"ItemMap","weapon",0.050} + {"MakarovSD","weapon",0.010} + {"Colt1911","weapon",0.020} + {"ItemFlashlight","generic",0.010} + {"ItemKnife","generic",0.050} + {"ItemMatchbox_DZE","generic",0.050} + {"ItemToolbox","weapon",0.020} + {"","generic",0.150} + {"","food",0.050} + {"PartGeneric","magazine",0.060} + {"PartWheel","magazine",0.050} + {"PartFueltank","magazine",0.030} + {"PartEngine","magazine",0.020} + {"PartGlass","magazine",0.030} + {"PartVRotor","magazine",0.020} + {"WeaponHolder_ItemJerrycan","object",0.030} }; }; class SupplyDrop: Default { @@ -1018,25 +576,15 @@ class CfgBuildingLoot { zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; - itemType[] = { - { "PartPlywoodPack","magazine" }, - { "PartPlankPack","magazine" }, - { "CinderBlocks","magazine" }, - { "MortarBucket","magazine" }, - { "bulk_PartGeneric","magazine" }, - { "bulk_ItemSandbag","magazine"}, - { "bulk_ItemTankTrap","magazine"}, - { "ItemSledge","weapon" }, - }; - itemChance[] = { - 0.1, - 0.2, - 0.1, - 0.1, - 0.2, - 0.1, - 0.1, - 0.1 + itemChance[] = { + {"PartPlywoodPack","magazine",0.100} + {"PartPlankPack","magazine",0.200} + {"CinderBlocks","magazine",0.100} + {"MortarBucket","magazine",0.100} + {"bulk_PartGeneric","magazine",0.200} + {"bulk_ItemSandbag","magazine",0.100} + {"bulk_ItemTankTrap","magazine",0.100} + {"ItemSledge","weapon",0.100} }; }; class MassGrave: Default { @@ -1045,125 +593,62 @@ class CfgBuildingLoot { zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; - itemType[] = { - { "M16A2","weapon" }, - { "M16A2GL","weapon" }, - { "M249_EP1_DZ","weapon" }, - { "M9SD","weapon" }, - { "Pecheneg_DZ","weapon"}, - { "AK_74","weapon" }, - { "M4A1_Aim","weapon" }, - { "AKS_74_kobra","weapon" }, - { "AKS_74_U","weapon" }, - { "AK_47_M","weapon" }, - { "M24","weapon" }, - { "SVD_CAMO","weapon" }, - { "M1014","weapon" }, - { "BAF_LRR_scoped","weapon" }, - { "M4SPR","weapon" }, - { "M4A1","weapon" }, - { "M14_EP1","weapon" }, - { "UZI_EP1","weapon" }, - { "Remington870_lamp","weapon" }, - { "glock17_EP1","weapon" }, - { "M240_DZ","weapon" }, - { "M4A1_AIM_SD_camo","weapon" }, - { "M16A4_ACG","weapon" }, - { "M4A1_HWS_GL_camo","weapon" }, - { "Mk_48_DZ","weapon" }, - { "M4A3_CCO_EP1","weapon" }, - //Ammo - { "AmmoBoxSmall_556","object" }, - { "AmmoBoxSmall_762","object" }, - - //{"NVGoggles","weapon"}, - { "Binocular","weapon" }, - { "ItemFlashlightRed","military" }, - { "ItemKnife","military" }, - { "ItemGPS","weapon" }, - { "ItemMap","military" }, - { "Binocular_Vector","military" }, - - {"DZ_ALICE_Pack_EP1","object"}, // 16 - {"DZ_TK_Assault_Pack_EP1","object"}, // 16 - {"DZ_British_ACU","object"}, // 18 - {"DZ_CivilBackpack_EP1","object"}, // 24 - {"DZ_Backpack_EP1","object"}, // 30 - {"DZ_LargeGunBag_EP1","object"}, // 45 - - { "","medical" }, - { "","generic" }, - { "","military" }, - //{"Body","object"}, - {"PipeBomb","magazine"}, - {"Sa58V_RCO_EP1","weapon"}, - {"Sa58V_CCO_EP1","weapon"}, - {"G36_C_SD_camo","weapon"}, - {"M40A3","weapon"}, - {"100Rnd_762x54_PK","magazine"}, - { "","militaryclothes" }, - {"WeaponHolder_ItemMachete", "object"}, - { "SCAR_H_LNG_Sniper_SD","weapon" }, - {"2000Rnd_762x51_M134","magazine"}, - {"KSVK_DZE","weapon" }, - {"m240_scoped_EP1_DZE","weapon" } - }; - itemChance[] = { - 0.03, - 0.01, - 0.01, - 0.02, - 0.01, - 0.02, - 0.01, - 0.01, - 0.02, - 0.02, - 0.01, - 0.01, - 0.02, - 0.01, - 0.01, - 0.01, - 0.02, - 0.03, - 0.01, - 0.02, - 0.02, - 0.01, - 0.01, - 0.01, - 0.01, - 0.01, - 0.03, - 0.03, - 0.01, - 0.02, - 0.01, - 0.01, - 0.01, - 0.01, - 0.03, - 0.02, - 0.02, - 0.02, - 0.01, - 0.01, - 0.05, - 0.05, - 0.13, - 0.01, - 0.01, - 0.01, - 0.01, - 0.01, - 0.01, - 0.05, - 0.02, - 0.01, - 0.01, - 0.01, //ksvk - 0.01 //m240 scoped + itemChance[] = { + {"M16A2","weapon",0.030} + {"M16A2GL","weapon",0.010} + {"M249_EP1_DZ","weapon",0.010} + {"M9SD","weapon",0.020} + {"Pecheneg_DZ","weapon",0.010} + {"AK_74","weapon",0.020} + {"M4A1_Aim","weapon",0.010} + {"AKS_74_kobra","weapon",0.010} + {"AKS_74_U","weapon",0.020} + {"AK_47_M","weapon",0.020} + {"M24","weapon",0.010} + {"SVD_CAMO","weapon",0.010} + {"M1014","weapon",0.020} + {"BAF_LRR_scoped","weapon",0.010} + {"M4SPR","weapon",0.010} + {"M4A1","weapon",0.010} + {"M14_EP1","weapon",0.020} + {"UZI_EP1","weapon",0.030} + {"Remington870_lamp","weapon",0.010} + {"glock17_EP1","weapon",0.020} + {"M240_DZ","weapon",0.020} + {"M4A1_AIM_SD_camo","weapon",0.010} + {"M16A4_ACG","weapon",0.010} + {"M4A1_HWS_GL_camo","weapon",0.010} + {"Mk_48_DZ","weapon",0.010} + {"M4A3_CCO_EP1","weapon",0.010} + {"AmmoBoxSmall_556","object",0.030} + {"AmmoBoxSmall_762","object",0.030} + {"Binocular","weapon",0.010} + {"ItemFlashlightRed","military",0.020} + {"ItemKnife","military",0.010} + {"ItemGPS","weapon",0.010} + {"ItemMap","military",0.010} + {"Binocular_Vector","military",0.010} + {"DZ_ALICE_Pack_EP1","object",0.030} + {"DZ_TK_Assault_Pack_EP1","object",0.020} + {"DZ_British_ACU","object",0.020} + {"DZ_CivilBackpack_EP1","object",0.020} + {"DZ_Backpack_EP1","object",0.010} + {"DZ_LargeGunBag_EP1","object",0.010} + {"","medical",0.050} + {"","generic",0.050} + {"","military",0.130} + {"PipeBomb","magazine",0.010} + {"Sa58V_RCO_EP1","weapon",0.010} + {"Sa58V_CCO_EP1","weapon",0.010} + {"G36_C_SD_camo","weapon",0.010} + {"M40A3","weapon",0.010} + {"100Rnd_762x54_PK","magazine",0.010} + {"","militaryclothes",0.050} + {"WeaponHolder_ItemMachete","object",0.020} + {"SCAR_H_LNG_Sniper_SD","weapon",0.010} + {"2000Rnd_762x51_M134","magazine",0.010} + {"KSVK_DZE","weapon",0.010} + {"m240_scoped_EP1_DZE","weapon",0.010} }; }; #include "CfgLootPos.hpp"