mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add penalties for wrong safe/lockbox code
As per
6f072982c3 (diff-2b5340930b14ce1ae29d38ebc575c75a)
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@@ -24,7 +24,6 @@ if !(_objType in DZE_LockedStorage) exitWith {
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_playerNear = _obj call dze_isnearest_player;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_20" call dayz_rollingMessages;};
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// Silently exit if object no longer exists
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if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; };
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_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
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@@ -34,25 +33,37 @@ _ownerID = _obj getVariable["CharacterID","0"];
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_ComboMatch = (_ownerID == dayz_combination);
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if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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if (isNil "dayz_UnlockTime") then {dayz_UnlockTime = 5;};
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if (DZE_lockablesHarderPenalty && {((diag_tickTime - dayz_lastCodeFail) + dayz_unlockTime / 2) > 120}) then {dayz_UnlockTime = 5;};
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if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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(findDisplay 106) closeDisplay 0; // Close gear
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(findDisplay 106) closeDisplay 0;
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dze_waiting = nil;
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dayz_UnlockTime = 5;
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dayz_lastCodeFail = 0;
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[_unlockedClass,objNull] call fn_waitForObject;
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PVDZE_handleSafeGear = [player,_obj,0];
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publicVariableServer "PVDZE_handleSafeGear";
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//wait for response from server to verify safe was logged before proceeding
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waitUntil {!isNil "dze_waiting"};
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format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
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} else {
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PVDZE_handleSafeGear = [player,_obj,3,dayz_combination];
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publicVariableServer "PVDZE_handleSafeGear";
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[player,"repair",0,false] call dayz_zombieSpeak;
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[player,25,true,(getPosATL player)] spawn player_alertZombies;
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format[localize "STR_BLD_WRONG_COMBO",_text] call dayz_rollingMessages;
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if (DZE_lockablesHarderPenalty) then {
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dayz_lastCodeFail = (diag_tickTime + dayz_UnlockTime);
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dayz_UnlockTime = dayz_UnlockTime * 2;
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} else {
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dayz_lastCodeFail = (diag_tickTime + dayz_UnlockTime);
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};
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format [localize "str_epoch_player_19",round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;
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};
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s_player_unlockvault = -1;
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dayz_actionInProgress = false;
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