fixes for boats, vault texture, bad zombie loot, bulk trade crate.
This commit is contained in:
vbawol
2013-01-31 11:17:26 -06:00
parent f5af6512fd
commit c387676545
9 changed files with 144 additions and 16 deletions

View File

@@ -17,22 +17,26 @@ _bulkqty = 0;
if(_buy_o_sell == "sell") then {
// SELL ONLY check if item if bulk
_bulkItem = call compile format["bulk_%1;",_part_in];
// SELL ONLY check if item is bulk
_bulkItem = "bulk_" + _part_in;
_bulkqty = {_x == _bulkItem} count magazines player;
diag_log format["DEBUG bulk: %1", _bulkItem];
_bos = 1;
};
if (_bulkqty >= 1) then {
// TODO: optimize for one db call only
// Find qty of box and
_bulkqty = getNumber (configFile >> "CfgMagazines" >> _bulkItem >> "count");
_part_in = "bulk_" + _part_in;
player removeMagazine _part_in;
diag_log format["DEBUG remove magazine %1", _part_in];
// increment trader for each
for "_x" from 1 to _bulkqty do {
for "_x" from 1 to 12 do {
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
waitUntil {!isNil "dayzTradeResult"};
@@ -42,10 +46,60 @@ if (_bulkqty >= 1) then {
};
};
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
_qty_out = _qty_out * 12;
// gold = 36 copper
// gold = 6 silver
//
if (_part_out == "ItemSilverBar") then {
if (_qty_out >= 6) then {
// find number of gold
_gold_out = _qty_out / 6;
// whole number of gold bars
_gold_qty_out = floor _gold_out;
_part_out = "ItemGoldBar";
for "_x" from 1 to _gold_qty_out do {
player addMagazine _part_out;
};
// Find remainder
_partial_qty_out = (_gold_out - _gold_qty_out) * 6;
// whole number of gold bars
_silver_qty_out = floor _partial_qty_out;
_part_out = "ItemSilverBar";
for "_x" from 1 to _silver_qty_out do {
player addMagazine _part_out;
};
} else {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
};
} else {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
};
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
dayzTradeResult = nil;