Include Base Building Godmode

This commit is contained in:
Skaronator
2014-02-06 11:52:18 +01:00
parent a625738ce9
commit c3112bc12d
4 changed files with 25 additions and 10 deletions

View File

@@ -1,3 +1,4 @@
[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol

View File

@@ -22,7 +22,11 @@ _object setVariable ["lastUpdate",time];
_object setVariable ["ObjectUID", _uid,true];
// _object setVariable ["CharacterID",_charID,true];
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
}else{
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;

View File

@@ -18,8 +18,9 @@ if(!isNull(_obj)) then {
_objectID = _obj getVariable ["ObjectID","0"];
// Find objectUID
_objectUID = _obj getVariable ["ObjectUID","0"];
_obj removeAllMPEventHandlers "MPKilled";
if !(DZE_GodModeBase) then {
_obj removeAllMPEventHandlers "MPKilled";
};
// Remove old object
deleteVehicle _obj;
@@ -63,8 +64,11 @@ _key call server_hiveWrite;
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectUID", _uid,true];
// _object setVariable ["CharacterID",_charID,true];
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
}else{
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;

View File

@@ -143,17 +143,23 @@ if (isServer and isNil "sm_done") then {
clearMagazineCargoGlobal _object;
// _object setVehicleAmmo DZE_vehicleAmmo;
_object setdir _dir;
_object setposATL _pos;
_object setDamage _damage;
if ((typeOf _object) in dayz_allowedObjects) then {
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
_object setDamage 0;
} else {
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
// used for inplace upgrades and lock/unlock of safe
_object setVariable ["OEMPos", _pos, true];
};
_object setdir _dir;
_object setposATL _pos;
_object setDamage _damage;
if (count _intentory > 0) then {
if (_type in DZE_LockedStorage) then {