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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Include Base Building Godmode
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@@ -1,3 +1,4 @@
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[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
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[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
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[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
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@@ -22,7 +22,11 @@ _object setVariable ["lastUpdate",time];
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_object setVariable ["ObjectUID", _uid,true];
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// _object setVariable ["CharacterID",_charID,true];
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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if (DZE_GodModeBase) then {
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_object addEventHandler ["HandleDamage", {false}];
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}else{
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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};
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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@@ -18,8 +18,9 @@ if(!isNull(_obj)) then {
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_objectID = _obj getVariable ["ObjectID","0"];
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// Find objectUID
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_obj removeAllMPEventHandlers "MPKilled";
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if !(DZE_GodModeBase) then {
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_obj removeAllMPEventHandlers "MPKilled";
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};
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// Remove old object
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deleteVehicle _obj;
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@@ -63,8 +64,11 @@ _key call server_hiveWrite;
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_object setVariable ["lastUpdate",time];
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_object setVariable ["ObjectUID", _uid,true];
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// _object setVariable ["CharacterID",_charID,true];
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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if (DZE_GodModeBase) then {
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_object addEventHandler ["HandleDamage", {false}];
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}else{
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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};
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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@@ -143,17 +143,23 @@ if (isServer and isNil "sm_done") then {
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clearMagazineCargoGlobal _object;
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// _object setVehicleAmmo DZE_vehicleAmmo;
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_object setdir _dir;
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_object setposATL _pos;
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_object setDamage _damage;
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if ((typeOf _object) in dayz_allowedObjects) then {
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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if (DZE_GodModeBase) then {
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_object addEventHandler ["HandleDamage", {false}];
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_object setDamage 0;
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} else {
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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};
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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// used for inplace upgrades and lock/unlock of safe
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_object setVariable ["OEMPos", _pos, true];
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};
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_object setdir _dir;
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_object setposATL _pos;
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_object setDamage _damage;
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};
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if (count _intentory > 0) then {
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if (_type in DZE_LockedStorage) then {
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