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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -5,8 +5,8 @@
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*/
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private ["_obj","_ownerID","_alreadyPacking","_playerNear","_claimedBy","_text","_objType","_ComboMatch"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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{player removeAction _x} count s_player_combi;
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s_player_combi = [];
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@@ -17,14 +17,14 @@ _objType = typeOf _obj;
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if !(_objType in DZE_LockedStorage) exitWith {
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s_player_unlockvault = -1;
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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};
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_playerNear = _obj call dze_isnearest_player;
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if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_20" call dayz_rollingMessages;};
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_20" call dayz_rollingMessages;};
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// Silently exit if object no longer exists || alive
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if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
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if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; };
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_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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@@ -35,7 +35,7 @@ _ownerID = _obj getVariable["CharacterID","0"];
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_ComboMatch = (_ownerID == dayz_combination);
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if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;};
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if (_alreadyPacking == 1) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;};
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if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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// Check if any players are nearby if not allow player to claim item.
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@@ -73,7 +73,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
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};
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} else {
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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format[localize "str_player_beinglooted",_text] call dayz_rollingMessages;
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};
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} else {
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@@ -86,4 +86,4 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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format[localize "STR_BLD_WRONG_COMBO",_text] call dayz_rollingMessages;
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};
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s_player_unlockvault = -1;
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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