Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -3,18 +3,18 @@
*/
private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_obj = _this;
_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
// Silently exit if object no longer exists
if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; };
_playerNear = _obj call dze_isnearest_player;
if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
@@ -25,12 +25,12 @@ if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
player removeAction s_player_packvault;
s_player_packvault = 1;
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
if (_alreadyPacking == 1) exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
_obj setVariable["packing",1];
format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
@@ -43,7 +43,7 @@ if(_location1 distance _location2 > 0.1) exitWith {
format[localize "str_epoch_player_122",_text] call dayz_rollingMessages;
_obj setVariable["packing",0];
s_player_packvault = -1;
DZE_ActionInProgress = false;
dayz_actionInProgress = false;
};
if (!isNull _obj && alive _obj) then {
@@ -67,4 +67,4 @@ if (!isNull _obj && alive _obj) then {
format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
};
s_player_packvault = -1;
DZE_ActionInProgress = false;
dayz_actionInProgress = false;