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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -3,18 +3,18 @@
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*/
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private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_obj = _this;
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_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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// Silently exit if object no longer exists
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if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
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if (isNull _obj || !(alive _obj)) exitWith { dayz_actionInProgress = false; };
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_playerNear = _obj call dze_isnearest_player;
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if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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@@ -25,12 +25,12 @@ if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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player removeAction s_player_packvault;
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s_player_packvault = 1;
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if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
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if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
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if (_alreadyPacking == 1) exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
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_obj setVariable["packing",1];
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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@@ -43,7 +43,7 @@ if(_location1 distance _location2 > 0.1) exitWith {
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format[localize "str_epoch_player_122",_text] call dayz_rollingMessages;
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_obj setVariable["packing",0];
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s_player_packvault = -1;
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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};
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if (!isNull _obj && alive _obj) then {
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@@ -67,4 +67,4 @@ if (!isNull _obj && alive _obj) then {
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format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
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};
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s_player_packvault = -1;
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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