Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -1,8 +1,8 @@
/*
[_obj] call player_packTent;
*/
if (DZE_ActionInProgress) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
if (dayz_actionInProgress) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
@@ -24,7 +24,7 @@ _campItems = ["IC_DomeTent","IC_Tent"];
if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems) then {
player playActionNow "Medic";
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages; DZE_ActionInProgress = false;};
if (_alreadyPacking == 1) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages; dayz_actionInProgress = false;};
_obj setVariable["packing",1];
_dir = direction _obj;
@@ -82,4 +82,4 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] or typeOf _obj in _campItems)
} else {
localize "str_fail_tent_pack" call dayz_rollingMessages;
};
DZE_ActionInProgress = false;
dayz_actionInProgress = false;