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https://github.com/EpochModTeam/DayZ-Epoch.git
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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -1,8 +1,8 @@
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private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
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// [part_out,part_in, qty_out, qty_in,"buy"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_activatingPlayer = player;
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@@ -70,7 +70,7 @@ if(_buy_o_sell == "sell") then {
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if (_abort) exitWith {
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_msg call dayz_rollingMessages;
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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};
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localize "str_epoch_player_105" call dayz_rollingMessages;
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@@ -108,7 +108,7 @@ if (!_finished) exitWith {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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localize "str_epoch_player_106" call dayz_rollingMessages;
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};
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@@ -184,4 +184,4 @@ if (_finished) then {
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};
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};
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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