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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -1,7 +1,7 @@
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private ["_buy","_metals_conversion","_cancel"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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{player removeAction _x} count s_player_parts;s_player_parts = [];
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s_player_parts_crtl = 1;
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@@ -23,4 +23,4 @@ _metals_conversion = [
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_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
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s_player_parts set [count s_player_parts,_cancel];
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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