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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -13,11 +13,12 @@ _classname = getText (_config >> "tentmodel");
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//diag_log ("Classname: "+str(_classname));
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//diag_log ("Item: "+str(_item));
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if (r_action_count != 1) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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// item is missing or tools are missing
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if ((!(_item IN magazines player))) exitWith {
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r_action_count = 0;
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dayz_actionInProgress = false;
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format[localize "str_player_31",_text,localize "str_player_31_pitch"] call dayz_rollingMessages;
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};
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@@ -95,10 +96,9 @@ _booleans = []; //testonLadder, testSea, testPond, testBuilding, testSlope, test
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localize "str_success_tent_pitch" call dayz_rollingMessages;
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sleep 1;
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r_action_count = 0;
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} else {
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r_action_count = 0;
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localize "str_fail_tent_pitch" call dayz_rollingMessages;
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};
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*/
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dayz_actionInProgress = false;
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*/
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