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https://github.com/EpochModTeam/DayZ-Epoch.git
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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -1,5 +1,5 @@
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_88" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_88" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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/*
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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@@ -22,8 +22,8 @@ if (DZE_permanentPlot) then {
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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};
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if (_obj in DZE_DoorsLocked) exitWith {DZE_ActionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
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if (_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
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if (_obj in DZE_DoorsLocked) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
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if (_obj getVariable ["GeneratorRunning", false]) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
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_PlayerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
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if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages;};
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@@ -267,7 +267,7 @@ if (_proceed && _success) then {
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player playActionNow "stop";
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};
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};
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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s_player_deleteBuild = -1;
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_obj
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