Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -1,5 +1,5 @@
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_24" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_24" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_vehicle","_canSize","_configVeh","_capacity","_nameType","_curFuel","_newFuel","_dis","_sfx","_fueling","_array","_cantype",
"_emptycan","_started","_finished","_animState","_isRefuel"];
@@ -15,7 +15,7 @@ _curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel + _canSize);
_fueling = player getVariable ["fueling",false];
if (fuel _vehicle == 1) exitWith {DZE_ActionInProgress = false;};
if (fuel _vehicle == 1) exitWith {dayz_actionInProgress = false;};
player removeAction s_player_fillfuel + _capacity;
a_player_jerryfilling = true;
@@ -78,4 +78,4 @@ if (!_fueling) then {
a_player_jerryfilling = false;
r_action = false;
player setVariable ["fueling", false];
DZE_ActionInProgress = false;
dayz_actionInProgress = false;