Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -2,8 +2,8 @@ if (dayz_lastClothesChange + 5 > diag_tickTime) exitWith {localize "str_player_a
dayz_lastClothesChange = diag_tickTime;
if (_this in DZE_RestrictSkins) exitWith { format[localize "str_epoch_player_315",_this] call dayz_rollingMessages; };
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_83" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_83" call dayz_rollingMessages;};
dayz_actionInProgress = true;
/*
_item call player_wearClothes;
Added Female skin changes - DayZ Epoch - vbawol
@@ -13,19 +13,19 @@ private ["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_m
_item = _this;
call gear_ui_init;
r_action_count = 0; //reset for strange glitch
dayz_actionInProgress = false; //reset for strange glitch
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; DZE_ActionInProgress = false;};
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;};
_hasclothesitem = _this in magazines player;
_config = configFile >> "CfgMagazines";
_text = getText (_config >> _item >> "displayName");
if (!_hasclothesitem) exitWith {format[localize "str_player_31",_text,localize "str_player_31_wear"] call dayz_rollingMessages; DZE_ActionInProgress = false;};
if (!_hasclothesitem) exitWith {format[localize "str_player_31",_text,localize "str_player_31_wear"] call dayz_rollingMessages; dayz_actionInProgress = false;};
if (vehicle player != player) exitWith {localize "str_player_fail_wear1" call dayz_rollingMessages; DZE_ActionInProgress = false;};
//if (!isNull (unitBackpack player)) exitWith {DZE_ActionInProgress = false; localize "STR_EPOCH_ACTIONS_9" call dayz_rollingMessages;};
if ("CSGAS" in (magazines player)) exitWith {DZE_ActionInProgress = false; localize "STR_EPOCH_ACTIONS_10" call dayz_rollingMessages;};
if (vehicle player != player) exitWith {localize "str_player_fail_wear1" call dayz_rollingMessages; dayz_actionInProgress = false;};
//if (!isNull (unitBackpack player)) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_9" call dayz_rollingMessages;};
if ("CSGAS" in (magazines player)) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_10" call dayz_rollingMessages;};
_myModel = (typeOf player);
_humanity = player getVariable ["humanity",0];
@@ -57,4 +57,4 @@ if ( (isClass(_config >> _itemNew)) ) then {
};
};
};
DZE_ActionInProgress = false;
dayz_actionInProgress = false;