Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -4,7 +4,8 @@ private ["_playerPos","_item","_location","_config","_text","_dir","_dis","_sfx"
call gear_ui_init;
closeDialog 1;
if (r_action_count != 1) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
//Player Pos
_playerPos = getPosATL player;
@@ -26,7 +27,7 @@ _stashname = getText (configFile >> "CfgVehicles" >> _stashtype >> "displayName"
// Items are missing
if ((!(_consume IN magazines player))) exitWith {
r_action_count = 0;
dayz_actionInProgress = false;
format[localize "str_player_31_stash",_consumetext] call dayz_rollingMessages;
};
@@ -35,7 +36,7 @@ _location set [2,0];
//blocked
if (["concrete",dayz_surfaceType] call fnc_inString) exitwith {
r_action_count = 0;
dayz_actionInProgress = false;
};
_worldspace = [_stashtype, player] call fn_niceSpot;
@@ -66,9 +67,9 @@ if ((count _worldspace) == 2) then {
publicVariableServer "PVDZ_obj_Publish";
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
r_action_count = 0;
format[localize "str_success_stash_pitch",_stashname] call dayz_rollingMessages;
} else {
r_action_count = 0;
format[localize "str_fail_stash_pitch",_stashname] call dayz_rollingMessages;
};
dayz_actionInProgress = false;