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https://github.com/EpochModTeam/DayZ-Epoch.git
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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -1,30 +1,30 @@
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private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_56" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_56" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_item = _this;
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_config = configFile >> "cfgWeapons" >> _item;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {DZE_ActionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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_text = getText (_config >> "displayName");
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_haskey = _this in weapons player;
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if (!_haskey) exitWith {DZE_ActionInProgress = false; format[localize "str_player_30",_text] call dayz_rollingMessages;};
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if (!_haskey) exitWith {dayz_actionInProgress = false; format[localize "str_player_30",_text] call dayz_rollingMessages;};
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_hastoolweapon = "ItemKeyKit" in weapons player;
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if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_57" call dayz_rollingMessages;};
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if (!_hastoolweapon) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_57" call dayz_rollingMessages;};
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_pos = [player] call FNC_GetPos;
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_isNear = {inflamed _x} count (_pos nearObjects 3);
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if (_isNear == 0) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_58" call dayz_rollingMessages;};
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if (_isNear == 0) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_58" call dayz_rollingMessages;};
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call gear_ui_init;
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// require one tin bar per key
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_hasTinBar = "ItemTinBar" in magazines player;
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if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_59" call dayz_rollingMessages;};
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if (!_hasTinBar) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_59" call dayz_rollingMessages;};
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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@@ -72,4 +72,4 @@ if(_finished) then {
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};
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localize "str_epoch_player_61" call dayz_rollingMessages;
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};
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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