Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -4,8 +4,8 @@
*/
private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_ownerID","_i","_invResult","_itemOut","_countOut","_abortInvAdd","_addedItems"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_48" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_48" call dayz_rollingMessages;};
dayz_actionInProgress = true;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = 1;
@@ -17,7 +17,7 @@ _obj = _this select 3;
_objectCharacterID = _obj getVariable ["CharacterID","0"];
if (DZE_Lock_Door != _objectCharacterID) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;};
if (DZE_Lock_Door != _objectCharacterID) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;};
// Find objectID
_objectID = _obj getVariable ["ObjectID","0"];
@@ -25,7 +25,7 @@ _objectID = _obj getVariable ["ObjectID","0"];
// Find objectUID
_objectUID = _obj getVariable ["ObjectUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
// Get classname
_classname = typeOf _obj;
@@ -123,5 +123,5 @@ if ((count _upgrade) > 0) then {
localize "str_epoch_player_51" call dayz_rollingMessages;
};
DZE_ActionInProgress = false;
dayz_actionInProgress = false;
s_player_downgrade_build = -1;