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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-15 12:42:57 +03:00
Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -6,9 +6,8 @@ if (!isNil "_this" && {typeName _this == "ARRAY"} && {count _this > 0}) exitWith
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*/
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private ["_location","_pos","_dir","_classname","_item","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_tmpbuilt","_onLadder","_require","_text","_offset","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_distance","_classnametmp","_ghost","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_needNear","_vehicle","_inVehicle","_objHDiff","_isAllowedUnderGround","_canBuild"];
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if (DZE_ActionInProgress || {r_action_count > 0}) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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r_action_count = r_action_count + 1;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_pos = [player] call FNC_GetPos;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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@@ -37,10 +36,10 @@ DZE_cancelBuilding = false;
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call gear_ui_init;
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closeDialog 1;
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if (dayz_isSwimming) exitWith {r_action_count = 0; DZE_ActionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
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if (_inVehicle) exitWith {r_action_count = 0; DZE_ActionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;};
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if (_onLadder) exitWith {r_action_count = 0; DZE_ActionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {r_action_count = 0; DZE_ActionInProgress = false; localize "str_epoch_player_43" call dayz_rollingMessages;};
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if (dayz_isSwimming) exitWith {dayz_actionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
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if (_inVehicle) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;};
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if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_43" call dayz_rollingMessages;};
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_item = _this;
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@@ -85,8 +84,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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if(_abort) exitWith {
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format[localize "str_epoch_player_135",_reason,_distance] call dayz_rollingMessages;
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DZE_ActionInProgress = false;
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r_action_count = 0;
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dayz_actionInProgress = false;
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};
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_canBuild = [_pos, _item, true] call dze_buildChecks;
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@@ -494,5 +492,4 @@ if (_canBuild select 0) then {
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};
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};
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DZE_ActionInProgress = false;
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r_action_count = 0;
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dayz_actionInProgress = false;
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