Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -1,5 +1,5 @@
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_39" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_39" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_item","_config","_onLadder","_hastoolweapon","_onBack","_text","_create","_config2","_melee2tb","_isOk"];
disableSerialization;
@@ -8,11 +8,11 @@ _config = configFile >> "cfgWeapons" >> _item;
_onBack = dayz_onBack in MeleeWeapons;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; DZE_ActionInProgress = false;};
if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;};
_hastoolweapon = _item in weapons player;
_text = getText (_config >> "displayName");
if (!_hastoolweapon and !_onBack) exitWith {format[localize "str_player_30",_text] call dayz_rollingMessages; DZE_ActionInProgress = false;};
if (!_hastoolweapon and !_onBack) exitWith {format[localize "str_player_30",_text] call dayz_rollingMessages; dayz_actionInProgress = false;};
call gear_ui_init;
@@ -63,4 +63,4 @@ if (_isOk) then {
closeDialog 0;
localize "str_player_24" call dayz_rollingMessages;
};
DZE_ActionInProgress = false;
dayz_actionInProgress = false;