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https://github.com/EpochModTeam/DayZ-Epoch.git
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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -1,5 +1,5 @@
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_39" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_39" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_item","_config","_onLadder","_hastoolweapon","_onBack","_text","_create","_config2","_melee2tb","_isOk"];
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disableSerialization;
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@@ -8,11 +8,11 @@ _config = configFile >> "cfgWeapons" >> _item;
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_onBack = dayz_onBack in MeleeWeapons;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; DZE_ActionInProgress = false;};
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if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages; dayz_actionInProgress = false;};
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_hastoolweapon = _item in weapons player;
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_text = getText (_config >> "displayName");
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if (!_hastoolweapon and !_onBack) exitWith {format[localize "str_player_30",_text] call dayz_rollingMessages; DZE_ActionInProgress = false;};
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if (!_hastoolweapon and !_onBack) exitWith {format[localize "str_player_30",_text] call dayz_rollingMessages; dayz_actionInProgress = false;};
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call gear_ui_init;
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@@ -63,4 +63,4 @@ if (_isOk) then {
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closeDialog 0;
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localize "str_player_24" call dayz_rollingMessages;
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};
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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