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https://github.com/EpochModTeam/DayZ-Epoch.git
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Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
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@@ -1,6 +1,6 @@
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private ["_item","_type","_hasHarvested","_config","_knifeArray","_PlayerNear","_isListed","_activeKnife","_text","_dis","_sfx","_sharpnessRemaining","_qty","_chance","_string"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_29" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_29" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_item = _this select 3;
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_type = typeOf _item;
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@@ -13,7 +13,7 @@ player removeAction s_player_butcher;
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s_player_butcher = -1;
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_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities ["CAManBase", 10]) > 1;
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if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages; DZE_ActionInProgress = false;};
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if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages; dayz_actionInProgress = false;};
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//Count how many active tools the player has
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{
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@@ -22,7 +22,7 @@ if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessag
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};
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} count Dayz_Gutting;
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if ((count _knifeArray) < 1) exitWith { localize "str_cannotgut" call dayz_rollingMessages; DZE_ActionInProgress = false; };
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if ((count _knifeArray) < 1) exitWith { localize "str_cannotgut" call dayz_rollingMessages; dayz_actionInProgress = false; };
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if ((count _knifeArray > 0) and !_hasHarvested) then {
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@@ -91,4 +91,4 @@ if ((count _knifeArray > 0) and !_hasHarvested) then {
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uiSleep 0.02;
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_string call dayz_rollingMessages;
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};
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DZE_ActionInProgress = false;
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dayz_actionInProgress = false;
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