Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -13,7 +13,7 @@ class ItemTent : CA_Magazine
class Build
{
text = $STR_PITCH_TENT;
script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
script = "spawn player_build;";
require[] = {};
consume[] = {"ItemTent"};
create = "TentStorage";
@@ -23,7 +23,7 @@ class ItemTent : CA_Magazine
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; // r_action_count = r_action_count + 1;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
@@ -32,7 +32,7 @@ class ItemTent : CA_Magazine
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; // r_action_count = r_action_count + 1;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
@@ -57,7 +57,7 @@ class ItemDomeTent : CA_Magazine
class Build
{
text = $STR_PITCH_DOME_TENT;
script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
script = "spawn player_build;";
require[] = {};
consume[] = {"ItemDomeTent"};
create = "DomeTentStorage";
@@ -67,7 +67,7 @@ class ItemDomeTent : CA_Magazine
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; // r_action_count = r_action_count + 1;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
@@ -95,7 +95,7 @@ class ItemDesertTent : CA_Magazine
class Build
{
text = $STR_PITCH_DESERT_TENT;
script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
script = "spawn player_build;";
require[] = {};
consume[] = {"ItemDesertTent"};
create = "DesertTentStorage";
@@ -103,7 +103,7 @@ class ItemDesertTent : CA_Magazine
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; // r_action_count = r_action_count + 1;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};