Consolidate DZE_ActionInProgress and r_action_count to one variable

There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
This commit is contained in:
ebaydayz
2016-08-25 15:38:27 -04:00
parent 6b101d3c2e
commit c2b16f0828
90 changed files with 364 additions and 373 deletions

View File

@@ -17,10 +17,12 @@
- dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime)
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
- dayz_updateObjects --> DayZ_GearedObjects
- DZE_ActionInProgress --> dayz_actionInProgress
- DZE_CanPickup --> canPickup
- DZE_trees --> dayz_trees
- freeTarget --> OpenTarget
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
- Duplicate public variables have been renamed:
- dayzPlayerLogin --> PVCDZ_plr_Login