mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose. It is also pointless to keep an action count tally like r_action_count was doing, since it is only ever checked for being 0 or 1. Any count higher or lower than that is irrelevant. I will make this change in vanilla too.
This commit is contained in:
@@ -17,10 +17,12 @@
|
||||
- dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime)
|
||||
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
|
||||
- dayz_updateObjects --> DayZ_GearedObjects
|
||||
- DZE_ActionInProgress --> dayz_actionInProgress
|
||||
- DZE_CanPickup --> canPickup
|
||||
- DZE_trees --> dayz_trees
|
||||
- freeTarget --> OpenTarget
|
||||
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
|
||||
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
|
||||
|
||||
- Duplicate public variables have been renamed:
|
||||
- dayzPlayerLogin --> PVCDZ_plr_Login
|
||||
|
||||
Reference in New Issue
Block a user